Ld Collins wrote:A well fit tank can out run a forge gun what do you consider well fit i have lvl 4 armor plates lvl 4 core maxed my armor reps and boosts 8317 armor 1125 shield -6% shield damage 10% armor damage and extra 9% damage for armor and shield. I have Active Heat Sink II, Heav IG-L Armor rep, x2 Local PG extender, 180 Polycrystalline Plate and 120 Polycrystalline Plate. I have soloed 2 on 1 tank battles and have won them i can handle 3 tanks in some scenarios. I can either set my tank up to defend my self from other tanks that will leave me completely vulnerable to av or i can set my tank up to be defense against av and leave myself completely open to tanks. i fit a gunnlogi with 5400 shield 5300 armor but its impractical because i dont have shield reps i can still be easily destroyed this makes no sense why should vehicles users have to sacrifice so much just to stay on the field when they have to go up against so much av. Av should do considerable damage but it shouldnt be the end all be all for tanks/dropships at least not with a projectile weapon if i were being blown to smithereens by mines i wouldnt care but some sneaky bastard who is just pretty much invisible to me and can move freely throughout the map and have multiple allies assisting him is just unfair.
Have you thought about using hardeners? They allow you to survive both tanks and AV but not indefinitely. Nitrous will get you out of there very fast as well. Just like any fitting it's a balancing act.
Also, armor on a Gunlogi is not the best way to use your fitting space. Armor is weak vs all AV except forge guns(and plasma cannons but who uses those).
pegasis prime wrote:Firstly wour wrong on tge range its 300m.
You are correct(I swear I wasn't able to hit something at 292m though - weird).
Ld Collins wrote:Lets not forget this 1 FG user can have a squad with swarms and av's that can be thrown very far and rapidly any times ive found my self being bombarded by av nades running away is next to impossible and once you do escape the nades here comes the swarms that can perform circus tricks. If theres a cbr7 n the field just dont bring a vehicle into the game. I understand foot soldiers die more than tankers but at least they die having fun knowing that they have been bested by someone. A foot soldier doesnt have an entire squad or team solely focus on killing him we deserve better defensives.
The only reason an entire squad is trying to kill you is because you have the potential to wreak havoc on infantry(and because LAVs are so prevalent). Tanks with squad support are nigh invincible.
If you are being bombarded by AV grenades then either you have a coordinated squad against you or you've moved far too close - the large blaster turret has a range that is better than AV grenades. You need to be aware of your situation either way.
As for fair, if you are getting hit by multiple forms of AV then that's a sign that you aren't welcome and need to get out quick.
I've seen tanks live through 2 swarms and a forge gun. I've hunted tanks by myself for 5 minutes and they have lived(using swarms on a scout suit) - they aren't very useful when running around the map(and neither am I) but it stops them from sitting in one place firing at infantry with impunity.
Handy tip: a supply depot will regenerate your armor at a significant speed(faster than a heavy repper). If you need to dig in then this is where to do it.
There is a disparity between tanks and AV as we have prototype AV but only advanced tanks. I would expect prototype tanks to make a reappearance shortly now that people have specced into AV(most people don't spec into AV but this time many have to get rid of those pesky LLAVs).